![]() Added a toggle to only export visible objects (thank you to Added a toggle to only export selected objects.Increased the vertex limit from 64k to several billion (limit is around 400k in practice).Default target has been set to GenshinImpact.exe, no need to change it anymore.Loader has clearer instruction and error messages.Increased vertex limit in the plugin to several billion! (limit is around 400k in practice). The for playing version no longer has errors show up! No long lists of compatibility errors anymore! Much better outline calculations! Big thanks to who added an option called "outline optimization" which will fix most of the split edges and broken outline issues. Support for mods based on remaining HP%! You can now create mods that toggle based on character's HP values, or that toggle based on accumulated damage! I also added a new command you can use to pull arbitrary information from the buffers so you can also use other things like energy% for toggles as well! ![]() Creating animation mods is still fairly complicated, please refer to the AGMG discord for details. ![]() ![]() Support for animations! V7 now has built-in support for mods that use animations. Version 7.0 of GIMI (Genshin Impact Model Importer) released! This has been a long time coming! Tons of new features, see below: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |